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Making a Game Demo: From Concept to Demo Gold

Making a Game Demo: From Concept to Demo Gold (Wordware Game Developer's Library)
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Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process. Understand how to model and animate a variety of o
$29.67
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Discussion

2 comments for “Making a Game Demo: From Concept to Demo Gold”

  1. Its not that great of a read. There are some interesting modeling chapters if you know little of the subject. However, the modeling chapters use 3dMax and 3dMax is very pricey. The programming sections are on how to use the author’s 3d engine.

    Posted by Uba | October 15, 2009, 5:22 am
  2. The book might be invaluable to you, if you are a game programmer looking for advice on how to get funding for a full production of your ideas. It describes many aspects that need to be addressed in making an impressive and professional demo ["gold" version].

    The actual programming discussion in the book revolves around using C++, which is probably the most common language for games. But this discussion is of necessity not the most detailed. If it’s hard core programming issues related to games, you may need more specialised books. Instead, the appeal of this book is more in the other issues it covers. Like doing good motion capture. Or making high level designs of the plot.

    Posted by Anonymous | October 15, 2009, 7:40 am

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